Unity Engineer
クーガー株式会社
- C++
- Javascript
- C#
- Unity
- Rust
- Kotlin
- Objective-C
- UniTask
- async/await
- Tokyo
- 11 to 100
Company Info
Kojima Productions is developing and providing the humanoid AI assistant 'LUDENS', which is being introduced to 45,000 stores out of 150,000 stores nationwide. Visual recognition of forming the AI 'LUDENS', voice recognition, and game AI have human-like personalities and individuality. Kojima Productions aims to deploy the 'humanoid AI to people' worldwide.Job Summary
We are looking for Unity engineers to develop and manage the functions of the humanoid AI platform 'LUDENS' and the management support (C#), as well as the development and management support of Unity's native plug-ins (Rust, C++, etc.). Experience in Unity (C#) development (3 years or more), as well as experience in non-blocking processing and implementation of Unity's native plug-ins, is required.Duties
As a Unity engineer, you will develop and manage the functions of the humanoid AI platform 'LUDENS'. Specific job content includes development and management support of LUDENS using C#, development and management support of Unity's native plug-ins (Rust, C++, etc.), use of languages such as C#, C++, Rust, Objective-C, Kotlin, JavaScript, and use of development environments such as Windows, Mac, iOS, and Android. In addition, experience in Unity (C#) development (3 years or more), experience in version control tool management, and implementation experience of non-blocking processing using UniTask or async/await are essential requirements.Login to see all information about offers.
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